Also, it should reference "bludgeoning, piercing, and slashing from non-magical weapons". In addition, Biomass Defense's second feature should be a much higher level feature you can put it around 6th level (or, better idea, make it its own mutation, like Mutate Claws, with a level prereq) if it costs a mutation point. For example, at 1st level, you get to choose three mutations, you can choose from the mutations list, which includes all of your mutations (rather than separated by type), which have prerequisites, just like Warlock Invocations (also, might change the "Claws" die in the table to just "Biomass" die, since its referenced for so many different things (and you can increase the things that it uses, such as the Absorb feature, your Hammerfist weapon damage, etc). Not strictly necessary, but it does provide some more character options you could treat each category as an analog to Archetypes, except you can gain more than one. This should, perhaps, be its own mutation, a la Mutate Claws or Mutate Whipfist. Another might be the RPG Exalted, as it has a fairly large mutation system.Īs for critiques (incoming Wall o' Text!): I didn't actually play Prototype 2 (I wanted to, but not as much as I wanted to play Skyrim), but that might be a good thing to mine for ideas for further mutations. keeping in mind its Based on Prototype 1 Alex Mercer, and doesnt include Prototype 2 abilities.Hm. I used the web wiki when designing and selecting which mutations to add, but I dont think there are any more major/staple mutations from the game that I missed. Now with all the fluff and descriptions etc. Majority of the abilities are created using existing rules and mechanics from the source material. It is suppose to be a versatile class, but not so strong it makes PHB classes feel underwhelming next to it. In particular, I'm interested in opinions about balance. I've made a class based around Prototype's Alex Mercer called the Blacklight Mutator for D&D 5e.įeel free to have a look and give me feedback - I appreciate all honest and constructive feedback. Re-download with the link below for the newest version (sorry no changes log) EDIT 2: I have developed rules for the Blacklight Virus (disease-like infection) and the Blacklight Aberrant Template for creatures that succumb to the virus.ĮDIT: After a number of suggestions made here and elsewhere I have made some changes to the class.
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